Postmortem


I... got a little overly ambitious with this project.

The idea behind this project was to make "Grand Theft Auto" in a sky city.  Obviously, that's a bit much for a week so scoped the game to the moment of jumping off a building and stealing a plane midflight.  In terms of that smaller goal I think this game was a success.  There is a ton of juice and polish missing but I think I got that core moment across.

The two things that really slowed this project down was the movement and the city generation.

I went with the default Unity first person controller at first which was a big mistake.  I wanted a bunch of physics based movement and the Character Controller just wasn't set up for that.  I ended up wasting a day remaking the movement to work with a rigidbody which works better, although there is a ton of tweaking that could be done there as well.

The other mistake was the building generation.  I should have just made a few building models in Magicavoxel but instead I made tile pieces to build any size building.  That added so many game objects and I spent half of the project fighting to keep it optimized enough to run.  I made a system that only activates objects in front of the player which let the game run but caused so many other bugs.  It's a cool system that made the city so much bigger that it would have been otherwise, but I didn't really know how to hide the pop in or optimize loading.

The characters I added were partially implemented from a different character creation project (https://ryanspetersongames.itch.io/altercation-character-generator) and I thought they ended up looking pretty cool in voxels, even if a only had a few hairstyles.

I should have left a lot more time for lighting and audio.  I think spending a little more time on the lighting and skybox would make this game stand out much more visually.  The music is just something I threw in in the background to have something there but I think a wind sound when moving and falling would add much more to the game.

I'm still really happy with how this game came out even if it is ugly, unfinished, and janky.

Files

Wyndfall.zip 30 MB
Dec 18, 2022
17 December, 2022.zip Play in browser
Dec 18, 2022

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